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AI Insights · Timothy · July 2025

Top 5 Hypercasual Games on iOS in Oceania: Q2 2025

Explore the performance trends of the top 5 hypercasual games on iOS in Oceania during Q2 2025, with insights into downloads, revenue, and active user data.

Top 5 Hypercasual Games on iOS in Oceania: Q2 2025

In the second quarter of 2025, the top hypercasual games on the iOS platform in Oceania showcased varied performance trends. Here's a closer look at each game's metrics, sourced from Sensor Tower.

Block Blast! from Hungry Studio began the quarter with approximately $28 in revenue, which then dropped to zero for the remainder of the quarter. Weekly downloads fluctuated, reaching a peak of around 46.4K by the end of June. Active users started at 691.6K and saw slight fluctuations, ending the quarter near 665.9K.

Vita Mahjong by Vita Studio experienced a moderate increase in weekly revenue, peaking at about $721 in April before settling around $660 by the end of June. Downloads increased from 12.3K to 14.9K over the quarter, while active users grew from 56.4K to 82K.

Goods Puzzle: Sort Challenge by ONESOFT GLOBAL PTE. LTD. saw its revenue peak at $15.5K in the last week of June. Download numbers remained relatively stable, ranging between 9.4K and 11.3K. Active users showed a gradual increase, starting at 30.3K and reaching 37.2K by the end of the quarter.

Snake Clash! from Supercent, Inc. had a steady revenue, closing the quarter at around $1.3K. Downloads varied, with highs of 15.8K in April and ending at 11K. The active user base grew significantly, from 38.7K to about 69.8K.

Magic Sort! by Grand Games A.Ş. started the quarter with a revenue of $22.2K, peaking at $27.2K in late May. Downloads peaked at 20K in early May, but dropped to 6.5K by the end of June. Active users increased from 11.5K to about 39.7K.

For more detailed insights and data on these applications, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025